Demigod Powers (Updated 8/5/17)
Dec 29, 2014 0:39:46 GMT -5
Post by Harper Jones on Dec 29, 2014 0:39:46 GMT -5
OLYMPIAN POWERS
ZEUS / JUPITER
- Can send powerful amounts of static electricity to another body on contact.
- Have some control over air and the sky.
- Can create lightning bolts at will, but uses a lot of power.
- Electrokinesis (control over lightning and electricity)
- Have a strong leadership ability, but they can get big headed sometimes.
- Have control over things that are in their father's domain.
- Have minor control over the wind.
- Have a resistance to lightning and electricity.
Cabin Leader/Counselor & Praetor/Centurion Power
- Flying.
POSEIDON / NEPTUNE
- Can breathe underwater.
- Hydrokinetics (Control over water).
- Have telepathic connections to equine animals (horses, zebras, giraffes,pegasi, hippocampi, etc).
- Don't get hurt when falling into water, even from a high altitude.
- Can withstand immense pressure acting on them in the sea.
- Have the power to keep themselves and whatever they touch dry in water.
- Have a higher resistance to fire or burns.
- Can make air bubbles form underwater.
- Can water travel.
- Can create minor earthquakes.
- Can create personal hurricanes.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can harden water in to shields without freezing it.
HADES / PLUTO
- Have domain over the dead.
- Can kill undead skeletons.
- Can sense when a mortal or half-blood that they know has died through a "buzzing" in their ears.
- Can create flaming fissures of hell-fire.
- Can call forth the dead from the Underworld using food and drink.
- Can shadow travel.
- Able to release the spirits from the souls of people who should have died.
- Limited geokinesis, (control over rocks and minerals)
Cabin Leader/Counselor & Praetor/Centurion Power
- Able to solidify the shadows to be used for offense or defense capabilities.
DEMETER / CERES
- Can manipulate and grow plants
- Have immunity to plant-based poisons.
- Can cause minor trembles by using plant roots.
- Can tell the health of plants by touch.
- Can sense when something's off with the plants.
- Are excellent cooks.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can make out-of-season plants grow.
ARES / MARS
- Are great fighters.
- Have enhanced strength, swiftness, and combat skills.
- Are naturals with all weapons.
- Are great battle strategists.
- Know all types of fighting styles.
Cabin Leader/Counselor & Praetor/Centurion Power
- Able to curse or bless weapons.
ATHENA
- Are very intelligent.
- Are great strategists.
- Are great fighters in armed and hand-to-hand combat.
- Are very wise and clever.
- Can weave instinctively.
Cabin Leader/Counselor & Praetor/Centurion Power
- Able to influence moods and minor telepathic powers.
APOLLO / STILL APOLLO
- Can heal people by singing a hymn to their father.
- Can curse others to only speak in rhyming couplets that can take days or even weeks to wear off.
- Are expert archers. Also experts at basketball and other missile weapons.
- Are natural musicians and excel at the arts.
- Are skilled in physical contests and games.
- Photokinesis (control over light).
Cabin Leader/Counselor & Praetor/Centurion Power
- Able to turn themselves into pure light and reform
HUNTERS OF ARTEMIS / DIANA
- Are stronger, faster, and more accurate than normal demigods.
- Are eternally young.
- Can speak with wolves.
- Can withstand any climate temperature.
- Are amazing archers.
- Can't die unless they fall in battle.
- Can lose their immortality if they fall in love.
Cabin Leader/Counselor & Praetor/Centurion Power
- Have command of Hunters stationed in camp.
HEPHAESTUS / VULCAN
- Are expert builders.
- Are expert mechanics.
- Can sense machines, mechanics, or metal.
- Can identify machinery type and use by touch.
- Technokinesis (control over technology).
- Can sense faults in metal ore.
- Can find and sense traps in the ground.
Cabin Leader/Counselor & Praetor/Centurion Power
- Pyrokinesis (control over fire)
APHRODITE / VENUS
- Can attract the opposite gender when they walk by.
- Have magical control over clothes, make-up, and jewelry.
- Amokinesis (control over love and desire).
- Able to change minor physical features.
- Possess high social abilities and awareness.
- Able to use Permanent Makeup on others.
- Able to curse people so all of their clothes are two sizes too small for them for a period of time.
- Can speak fluent French.
Cabin Leader/Counselor & Praetor/Centurion Power
- Charm Speak
HERMES / MERCURY
- Are very athletic.
- Can travel for long periods without rest.
- Are skilled at thievery and trickery.
- Able to pick up local languages quickly.
- Are persuasive.
- Can pick most locks with their mind.
- Are good at alchemy and making potions.
- Are good with money.
Cabin Leader/Counselor & Praetor/Centurion Power
- Teleportation
DIONYSUS / BACCHUS
- Able to insight small riots.
- Able to make juice or wine.
- Can control strawberry or grape vines.
- Can tell when fruit is at its peak.
- Have special relationships with panthers and cheetahs.
Cabin Leader/Counselor & Praetor/Centurion Power
- Able to create and cure madness
MINOR/OTHER POWERS
ANTEROS
- Can make someone see who their true love is, but only show blurry pictures and takes lots of energy.
- Are excellent archers.
- Have a youthful appearance.
- Can avenge unrequited love.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can curse those scorn love and the advances of others.
ANTHEIA / ANTHEA
- Can create flowers out of nothing.
- Can bring plants back to life.
- Can grow gardens quickly.
- Powers are stronger in the spring.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can influence size of vegetation.
ASCLEPIUS / AESCULAPIUS
- Enhanced Healing.
- Can see sickness on injury on people.
- Can preform Vitakinesis magic.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can make the physician's cure.
BOREAS / AQUILON
- Can freeze things for short periods of time.
- Can create minor snowstorms.
- Aerokinesis (control over air).
- Can communicate with horses.
- Can bring some destructive winds.
- Are ambidextrous
Cabin Leader/Counselor & Praetor/Centurion Power
- Cryokinesis (control over ice and snow)
DESPOINA
- Can manipulate and control mist.
- Able to see through powerful mist.
- Natural ability to play the Flute.
- Able to communicate with horses.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can alter how people see reality for a short amount of time.
ERIS / DISCORDA
- Can make people rivals for a few moments.
- Can influence the chaos in the room.
- Powers are the strongest when the situation is the most chaotic.
- Can control inner chaos.
- Can cause random fights to erupt around them in moments of extreme anger.
- Can say things that anger people by sensing what might make them angry.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can make others feel strong emotions such as jealous, anger and fear for a brief period of time.
EROS / CUPID
- Can make people attracted to them.
- Can grow wings for short periods of time.
- Are excellent archers.
- Can manipulate love and lust of others for short periods of time.
- Can make minor love potions.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can turn normal arrows into love/hate arrows that effect others for short periods of time.
HEBE / JUVENTAS
- Age slower than normally starting at age 12.
- Can make people look younger.
- Can temporarily restore others to the prime of their life, but it's difficult and energy consuming.
- Can make those with immortal blood feel the effects of old age.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can temporarily age mortals severely to the point of death.
HECATE / TRIVIA
- Protection Spells (form barriers or mystical amour).
- Levitation Spells (move objects with caster's mind).
- Healing Spells (basic healing magic).
- Can see around them 360 degrees at all times.
- Can communicate with wolves, cats, and dogs, and call them in times of need.
- Can read tarot cards.
- Can enchant weapons and amour (unbreakable, extra sharp, etc.).
Cabin Leader/Counselor & Praetor/Centurion Power
- Hexes (induce burns, poison, freezing, paralysis, or sleep).
HERCLES / HERCULES
- Slightly stronger than the average demigod
- Proficient in clubs and bows and arrows.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can turn their head into a lion's head for a brief amount of time.
HYPNOS / SOMNUS
- Can enter dreams and interact with them, but cannot manipulate dreams.
- Powers are stronger at night
- Can communicate with others through dreams
- Can make others drowsy to the point of sleep
Cabin Leader/Counselor & Praetor/Centurion Power
- Dream manipulation
IRIS / ARCUS
- Have good communication skills.
- Are great artists
- Have great color coordination.
- Are good with art supplies.
- Have strong Iris Message signals.
Cabin Leader/Counselor & Praetor/Centurion Power
- Photokinesis
KHIONE / CHIONE
- Can make snow any time.
- Are excellent snow ball fighters.
- Can make icy winds.
- Can understand and speak fluent French.
- Have skin cold to the touch.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can temporarily freeze things or people
KRATOS
- Have great strength and endurance.
- Able to pull the favor of other towards themselves.
- Can radiate power.
- Can lead effectively in sovereign rule.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can grow wings for a short period of time.
LELANTOS
- Can control air and wind.
- Can hide in almost any environment.
- Can muffle all sounds they make.
- Expertise in hunting weapons.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can pick target as prey and will never lose track of their prey.
LIMOS / FAMES
- Can consume pretty much anything within reason.
- Very rarely gain weight from eating.
- Can cause all organic food to rot and wither.
- Have excellent taste and smell.
- Can cause others to compulsively eat without gaining weight.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can cause mini famines.
LYSSA/ IRA
- Have good battle skills while in a mad rage, but cannot distinguish between friends and enemies.
- Can radiate madness and insanity.
- Can make animals have rabies for a short period of time.
- Can influence the mad rage in others.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can inflict rabies on people for a short period of time.
NEMESIS / INVIDIA
- Have incredible inner balance that makes them excellent at climbing and fighting.
- Able to sense the alliance and the enemies of anyone they meet.
- Able to affect one's balance.
- Able to send out an aura that will make no person in a group favored above another.
- Able to grant revenge for others, but only if that revenge is true and will create balance.
Cabin Leader/Counselor & Praetor/Centurion Power
- Able to affect a group's ability to balance
NIKE / VICTORIA
- Can influence who will win in a game or sport.
- Excellent charioteers
- Can grow and manipulate laurel leaves.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can sprout wings for a short period of time.
NYX / NOX
- Can create and manipulate darkness.
- Can materialize tools from this darkness
- Have powerful night vision.
- Powers increase significantly at night.
- Can hide exceptionally well in darkness.
- Can solidify darkness to form anything they may desire within reason.
- Can shadow travel.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can instill terror and paranoia in those looking into the darkness.
PASITHEA
- Able to make people hallucinate in varying degrees.
- Can calm a person's nerves.
- Can calm a situation through mediation.
- Can control their own hallucinations.
- Powers are stronger the more relaxed they are.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can self-heal while meditating.
PERSEPHONE / PROSERPINA
- Appear youthful longer than most.
- Are stronger in the spring and summer months.
- Can create travel roses.
- Can make flowers grow anywhere.
- Can turn objects into flowers.
- an also communicate with the dead (Fall/Winter Only).
- Can Shadow Travel (Fall/Winter Only).
- Can talk to animals (Spring/Summer Only).
Cabin Leader/Counselor & Praetor/Centurion Power
- Can turn people into flowers for a short amount of time.
PHOBOS / TIMOR
- Can give a person a glimpse of their fear.
- Can radiate fear.
- Knows someone's fear by touch.
- Able to suppress fears for a short time.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can transform their head to a lion's for a short period of time.
SATYR / FAUN
- Can detect half-bloods and monsters (but not underground) by scent.
- Can control plants and insects by playing music on their reed pipes.
- Can talk to animals and some monsters.
- Have animal-level hearing and smell.
- Can eat recyclable material (tin, aluminum, plastic, etc.) and even wood and grass.
- Can run at superhuman speeds and climb ridiculous steep.
- Can sense nature magic.
- Can sense emotions of demigods and mortals.
- Are reincarnated as plants or trees when they die, such as laurels (rare) and flowers (normal).
Cabin Leader/Counselor & Praetor/Centurion Power
- Can practice woodland magic.
SELENE / LUNA
- Stronger at night.
- Most powerful at a full moon. Weakest at a new moon.
- Can manipulate the moon's brightness.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can make illusions in the moonlight
TECHNE
- Have top-notch technical skills.
- Can sense flaws in technical equipment.
- Have minor technology manipulation with their minds.
- Have mechanical intuition.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can possess technology for a brief amount of time.
THANATOS / LETUS
- Can materialize a scythe to use as a weapon but only for a short time.
- Can bend shadows around them, concealing them for a short time.
- Can sense any death, mortal or monster.
- Can communicate with the souls of the recently deceased.
- Are able to enchant weapons with soul-damaging powers for a short time.
- Are able to call forth recently dead spirits to aide them for a short time.
Cabin Leader/Counselor & Praetor/Centurion Power
- Shadow Travel
URANIA
- Are natural musicians and songwriters.
- Can read prophecies in the stars.
- Can see glimpses of the future but never anything obvious.
- Can never get lost when it's night and a clear sky, as long as the stars are visible.
- Wishes on shooting stars are always granted, but the star can't guarantee to grant it exactly how it was meant.
Cabin Leader/Counselor & Praetor/Centurion Power
- Have excellent long-distance vision like a telescope.
ZELUS / INVIDIA
- Able to influence people to feel extreme envy or jealously.
- Can make people rivals for a short amount of time.
- Can focus on one task easily.
- Can make people randomly covet one item.
Cabin Leader/Counselor & Praetor/Centurion Power
- Can influence which rival is successful.
ZEPHYRUS / FAVONIUS
- Can levitate or fly.
- Minor Aerokinesis (control over winds in western direction).
- Are always left-handed.
- Able to breathe a warm wind that melts snow and ice.
- Can promote plant growth with their winds.
Cabin Leader/Counselor & Praetor/Centurion Power
- Able to create solid clouds, used for various purposes.
ROMAN ONLY
BELLONA
- Prowess in Battle.
- War Manipulation, able to tip the tide in their favor.
- Mastery of Weapons and Battle strategist.
Praetor/Centurion Power
- Telumkinesis, can summon weapons at their will.
TERMINUS
- Minor Teleportation, it only works close to their home.
- Can feel when someone unwanted passes through New Rome.
Praetor/Centurion Power
- Can form invisible barriers to block out people and monsters
JANUS
- Create doorways and alternate exits for a short while.
- Better at making the right decisions .
Praetor/Centurion Power
- Can foresee how events will play out on both ends.
POMONA
- Grown and manipulate fruit trees.
- Grown fruit on a whim.
- Turn rotten Fruit ripe.
Praetor/Centurion Power
- Can manipulate fruit even after it is picked from a tree.