Updated Demigod Powers List
Jan 6, 2012 17:29:22 GMT -5
Post by Charlotte Low on Jan 6, 2012 17:29:22 GMT -5
OLYMPIAN POWERS
ZEUS
~~Children of Zeus can send powerful amounts of static electricity to another body on contact.
~~They have some control over air and the sky, being the child of Zeus, god of the sky.
~~They can create lightning bolts at will. This skill will drain them of a lot of power so it can only be used a few times.
~~They have electrokinesis (control over lightning and all electricity)
~~Since Zeus is the leader of the gods, his children have a strong leadership ability, but they can get big headed sometimes.
~~They have control over things that are in their father's domain.
~~They have minor control the wind.
~~They have a resistance to lightning and electricity.
Cabin Leader/Counselor Power ONLY
~~They can fly.
POSEIDON
~~Children of Poseidon have the ability to breathe underwater.
~~They can move water with their mind, as they are hydrokinetic.
~~They have telepathic connections to equine animals (horses, zebras, giraffes,pegasi, hippocampi, etc).
~~They don't get hurt when falling into water, even from a high altitude.
~~They can withstand immense pressure acting on them in the sea.
~~They, and everything they touch, stays or becomes dry in water, unless they want it to become wet.
~~They have a higher resistance to fire or burns.
~~They can make air bubbles form underwater.
~~They can water travel.
~~They can create MINOR earthquakes.
~~They can create personal hurricanes.
Cabin Leader/Counselor Power ONLY
~~Can harden water in to shields without freezing it.
HADES
~~They have domain over the dead.
~~They can kill undead skeletons.
~~They can sense when a mortal or half-blood that they know has died through a "buzzing" in their ears.
~~They can create flaming fissures of hell-fire.
~~They can call forth the dead from the Underworld using food and drink.
~~They can shadow travel.
~~They are able to release the spirits from the souls of people who should have died.
~~They have limited geokinesis, the ability to move rocks and minerals with their minds.
Cabin Leader/ Counselor Power ONLY
~~Ability to solidify the shadows to be used for offense or defense capabilities
DEMETER
~~Can manipulate and grow plants
~~Immunity to plant-based poisons. Other poisons still affect them.
~~Can cause minor trembles by using plant roots.
~~Excellent cooks
Cabin Leader/Counselor Power ONLY
~~Can make out-of-season plants grow.
ARES
~~Children of Ares are great fighters.
~~They are very strong.
~~They are great with all weapons.
~~They know all fighting styles.
Cabin Leader/ Counselor Powers ONLY
~~Ability to curse or bless weapons
ATHENA
~~Children of Athena are very intelligent.
~~They are great strategists.
~~They are great fighters, as their mother is goddess of battle.
~~They are very wise and clever.
Cabin Leader/Counselor Powers ONLY
~~ Able to influence moods and minor telepathic powers
APOLLO
~~They can heal people
~~They can curse others to only speak in rhyming couplets that can take days or even weeks to wear off.
~~They are expert archers and also experts at basketball and other missile weapons.
~~They are natural Musicians.
~~They have photokinesis, the ability to control light.
Cabin Leader/ Counselor Power Only
~~Ability to turn themselves into pure light and reform
HUNTERS OF ARTEMIS
~~The hunters are stronger, faster, and more accurate than normal demigods.
~~They are eternally young.
~~They can speak with wolves.
~~They can withstand any climate temperature.
~~They are amazing archers.
~~They can't die unless they fall in battle.
~~They lose their immortality if they fall in love.
HEPHAESTUS
~~Expert builders
~~Expert mechanics
~~Can sense machines, mechanics, or metal.
~~Identify machinery type and use by touch.
~~Technokinesis
~~Can sense faults in metal ore
~~Can find and sense traps in the ground
Cabin Leader/Counselor Power ONLY
~~Pyrokinesis
APHRODITE
~~They can attract the opposite gender when they walk by.
~~Magical control over clothes, make-up, and jewelry.
~~Minor degree of love magic.
~~Minor Ability to change their physical features.
~~Can speak fluent French.
Cabin Leader/Counselor Power ONLY
~~ Charm Speak
HERMES
~~Very athletic
~~Traveling powers
~~Expert thieves
Cabin Leader/ Counselor Power ONLY
~~Super Speed/ Teleporting
DIONYSUS
~~Ability to insight small riots.
~~Ability to make juice giving plants grow like wild
Cabin Leader/ Counselor Power ONLY
~~Ability to create and cure madness
MINOR/OTHER POWERS
BOREAS
~~Can freeze things for short periods of time.
~~Can create minor snowstorms.
~~Aerokinesis
Cabin Leader/Counselor Power ONLY
~~Cryokinesis
ERIS
~~Can make people rivals for a few moments.
~~Can influence the chaos in the room.
~~Powers are the strongest when the situation is the most chaotic.
~~ Can control inner chaos.
~~ Can cause random fights to erupt around them in moments of extreme anger.
~~ Are able to say things that anger people by sensing what might make them angry.
Cabin Leader/Counselor Power ONLY
~~ Are able to cause strife by making others feel emotions such as jealous, anger and fear for a brief period of time.
EROS
~~Can make people attracted to him/her depending on their sexual orientation.
~~Can grow wings for short periods of time.
~~Excellent archers.
~~Can slightly manipulate feelings/emotions of others for short periods of time (mainly controlling love and lust)
~~Can make minor love potions.
Cabin Leader/Counselor Power ONLY
~~Can turn normal arrows into love/hate arrows that effect others for short periods of time.
HEBE
~~These children age slower than normally, beginning around age 12.
~~Children of Hebe can make people look younger, as Hebe is the goddess of youth.
~~Some can temporarily restore others to the prime of their life (increasing their powers to their peak), the power can only be used very few times
~~They can make those with immortal blood feel the effects of old age.
Cabin Leader/ Counselor Power ONLY
~~They can temporarily age mortals severely to the point of death
HECATE
~~Protection Spells- Can form barriers or mystical amour, strength depends on experience of caster
~~Levitation Spells- Can move objects with caster's mind. More powerful demigods can levitate themselves.
~~Healing Spells- Basic healing magic
~~They can see around them 360 degrees at all times. So no one can sneak up on them.
~~They can communicate with wolves, cats, and dogs, and call them in times of need
~~They can read tarot cards.
~~They can enchant weapons and amour to make it unbreakable, extra sharp, etc.
Cabin Leader/ Counselor Power ONLY
~~Hexes- Hexes induce burns, poison, freezing, paralysis, or sleep
IRIS
~~They have good communication skills and make great artists.
~~They have good color coordination.
~~They are good with art supplies
Cabin Leader/Counselor Power ONLY
~~Photokinesis
KHIONE
~~Make snow any time
~~Excellent snow ball fighters
~~making Icy Winds
~~Understands french
~~Cold feeling skin
Cabin Leader/Counselor Power ONLY
~~Can Temporally freeze things or people
LYSSA
~~When in total rage has good battle skills, but unable to identify her enemies from friends
~~Can radiate madness and insanity
~~Can make animals have rabies for a short period of time.
Cabin Leader/Counselor Power ONLY
~~ TBA
NEMESIS
~~They have incredible inner balance that makes them excellent at climbing and fighting
~~Able to sense the alliance and the enemies of anyone they meet
~~Able to affect one's ability to balance
~~Able to send out an aura that will make no person in a group favoured above another
~~Able to grant revenge for others, but only if that revenge is true and will create balance, a child of Nemesis will know if they are being lied to and can not grant revenge where no wrong has been done
Cabin Leader/ Counselor Power ONLY
~~Able to affect a group's ability to balance
NYX
~~Children of Nyx can create and manipulate darkness.
~~They can also materialize tools from this darkness, only to ~~return them as if they had never existed.
~~They can see in the dark as if it is day.
~~Their powers increase significantly at night.
~~They can hide exceptionally well in darkness.
~~They can solidify darkness to form anything they may desire within reason.
~~They can shadow travel
Cabin Leader/ Counselor Power ONLY
~~Can instill terror and paranoia in those close to or touching darkness.
PERSEPHONE
~~Her children retain a youthful appearance for longer then most
~~Her children are stronger in the spring and summer months.
~~They can create travel roses
~~They can make flowers grow anywhere
~~They can turn objects into flowers
~~Able to use Stygian Iron
~~(Fall/Winter Only) They have very limited geokinesis, but only to create enough of an opening in the ground to travel to the underworld where their mother is. They can also communicate with the dead, but again, only during fall/winter months.
~~(Fall/Winter Only) They can Shadow Travel
~~(Spring/Summer Only) They are able to talk to animals. Only during the Spring/Summer months
Cabin Leader/ Counselor Power ONLY
~~They can turn people into flowers, but it only lasts for a limited time.
SATYR
~~Can detect half-bloods and monsters (but not underground) by scent.
~~Can control plants and insects by playing music on their reed pipes.
~~Can talk to animals and some monsters.
~~Have animal-level hearing and smell.
~~Can eat recyclable material (tin, aluminum, plastic, etc.) and even wood and grass.
~~Can run at superhuman speeds, along with climbing, as a result of goat legs.
~~Can sense nature magic (such as the Golden Fleece, Pan, and gifts of Pan).
~~Can sense emotions of demigods and mortals.
~~When they die, they are reincarnated as plants or trees, such as laurels (if they are lucky), and flowers (the average satyr).
Cabin Leader/Counselor Power ONLY
~~Can practice woodland magic.
TECHNE
~~Probably top-notch technical skills.
~~Can sense flaws in technical equipment.
~~Minor technology manipulation with their minds
~~Mechanical intuition
Cabin Leader/Counselor Power ONLY
~~Can possess technology for a brief amount of time
THANATOS
~~Can materialize a scythe to use as a weapon but only for a short time.
~~Can bend shadows around them, concealing them for a short time.
~~Can sense any death, mortal or monster.
~~Can communicate with the souls of the recently deceased.
~~Are able to enchant weapons with soul-damaging powers, the effect only lasts for a short time.
~~Are able to call forth recently dead spirits to aide them for a short time.
Cabin Leader/Counselor Power ONLY
~~Shadow Travel
ZEPHYRUS
~~Most children can levitate, some can fly.
~~Minor Aerokinesis. They are powerful enough to create strong gusts of wind, which always come from the western directions.
~~Are always left-handed, while children of Boreas and Notus are always ambidextrous and children of Eurus are always right-handed.
~~Have the ability to breathe a warm wind that melts snow and ice. The wind can also promote plant growth.
Cabin Leader/ Counselor Power ONLY
~~The ability to create solid clouds, used for various purposes. These clouds can also be ridden by allies.