Zeus
Godly Parent
21
years old
Heterosexual
Sexuality
Single
Relationship Status
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Andrew
Out Of Camp
Offline
GMT
Tag me @magellan
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Post by Adam Brontes on Jul 29, 2017 10:58:58 GMT -5
People in Camp Half-Blood seemed to have a penchant for subverting expectations. Only in a place like this would you see a young woman with such a small frame living in an actual Forge. In all his years of living here, just once he’d like to see a dwarven figure with a skin made rough by the forges and a frame to match the intense physical labour these kids fed off of. Instead, it was this petite woman, rubbing her eyes in a way reminiscent of a small child. It was adorable, really.
”… What time is it anyways?”, she asked. Adam pressed pause on his work, reached into the his bag and retrieved a small flask from one of its pockets. Clipping it between his index and middle fingers, the demigod would stretch the arm out towards his supposed niece, presenting it to her. ”It’s got to be five o’clock somewhere… Right?” - he said, offering the drowsy, mumbling daughter of Hephaestus a friendly wink along with the container.
Argos, lying down next to him, had his attention caught by the situation and raised his head in curiosity. After a good few pets however, the dog returned to its resting position, clearly satisfied with the exchange.
”How are we doing on this fine day?” - Brontes asked, returning his gaze to the sword on his lap, the taut arm remaining in place until Genie’s answer was made known. Clearly, if he did know the answer to her question, getting it out of him wouldn't be as simple as that.
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Zeus
Godly Parent
21
years old
Heterosexual
Sexuality
Single
Relationship Status
|
Andrew
Out Of Camp
Offline
GMT
Tag me @magellan
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Post by Adam Brontes on Jul 25, 2017 18:58:57 GMT -5
Long Island, Camp Half-Blood | Session One: Pens and Swords | Forge | |
The Arena. In many ways, it was core of the camp itself, alongside the climbing wall. From the adorably diligent to the born pacifists, no matter who you are or what your beliefs, you'd spend some amount of time there. Why? Simple. Plenty of things in the outside world would like for nothing more than to see children of the Gods dead at their feet, and their threats were very real. A fair portion of new arrivals had stories of nearly falling prey, and some were never able to tell them. That said, not all gods were born fighters, and this rang truer still for their mortal children. And so things were needed, to bridge the gap and increase the rate of survival. Those that lacked Heracles's strength or Perseus's instincts needed to rely on their equipment. And so, while the training areas were the heart of this camp, the forge was its brain. The forge's workers knew people. The camp's current members, their state of training, inner rivalries, the works. It had always struck Adam as funny that the holy ground of the famed loner of the Olympians, Hephaestus, was a site of gossip that could rival his wife's Cabin.
On a warm afternoon, a few days after his arrival at Camp, the man would approach the forge, armed with a packed duffle bag and a dog, Argos - now considerably more familiar with the premises - that, as per usual, trotted around him, relentlessly curious. Taking a seat at a workbench on the porch, the bag would go on the floor and, from within, a handful of weapons would appear: a couple of swords and spears, some arrows, a shield and a bow. After carefully laying them out in front of him, Adam would proceed to pick them up, one by one, and sharpen and tend to them as best he could. Though not nearly as gifted as most children of the forger of legends, a decade at camp did mean he knew his way around the basics. It was tiring work, but there was something about the process that was strangely soothing. It reminded him of sailing in the sense that both gave off this feeling of being alone with the elements. And, with the open sky in sight, heat from the fires inside warming his back, and the occasional breeze gracing his front, one might say that, all in all, things were good. Peaceful.
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Zeus
Godly Parent
21
years old
Heterosexual
Sexuality
Single
Relationship Status
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Andrew
Out Of Camp
Offline
GMT
Tag me @magellan
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Post by Adam Brontes on Jul 24, 2017 21:42:14 GMT -5
Long Island, Camp Half-Blood | Homecoming | Zeus Cabin | |
Home is the place where, when you have to go there, they have to take you in. Robert Frost Homecomings are strange business. Especially to those who've been away a long while. The first thing that runs through your mind is an overwhelming sense of nostalgia: a torrent of memories of what happened here and there, followed by a sense of endearment and relief. It's all the same - you'll say... Who knew?
After this initial blast, that hits not unlike a proverbial sock on the jaw, your mind begins to hone in on the differences. New faces, shifts in layouts - some subtle and others less so -, the list goes on. All of this will be the result of one of two things: physical changes or a blurry memory. As with the first stage of this particular situation, this too is shocking and therefore overwhelming, but just as short-lived. Soon enough, the mind adapts to the place you've spent so very long in and you find yourself under the same pull towards the very routine you've begun to remember. This marks the beginning of stage three.
In truth, Home is often the way you want it to be. Meaning, it's largely the way you left it. But as it turns out you see, there's a more than fair chance that the person that went and the one that came back are not one and the same. Things happened to you over there, wherever it was that you went. Your circumstances were different and, therefore, you adapted. Branched out in directions you likely would not have had you remained where you were before. And so comes a time of introspection. A time where you mix and match who you were with who you are, and struggle to find yourself in this new place which, albeit known, has somehow become distant and foreign, and this is exactly what you are to those that stayed, as well. New and old at the same time. And that, is when the moment hits you a third time - the punchline of this particular stage: Remembering why you left. Now, at last, you're caught up. Not only do you feel out-of-place in the one venue you shouldn't, but you remember you didn't even want to be there that much anyway. With that, most of the sense of adventure is gone. Sure, you'll go here or there to try to get a few final kicks out of that nostalgia, but the truth is you know this place already. And it's not as interesting as your life where you were.
So there you have it. From a grandiose high and sense of accomplishment, to a rather foul mood in just a couple of steps. This is when the reintroduction period can actually begin. When you're finally able to get your feet on the ground and allow yourself the opportunity to find your footing once again. And you will. After all, you are home.
Adam was particularly pensive on this day. A mood that would be broken a good few moments in, by the not-so-little critter at his side: the rather large Husky trotting alongside him. Although he didn't stray particularly far, the dog's head swivelled from side to side often, looking at everything from buildings to people, something which contrasted his master's behaviour which, although similarly curious in nature, did seem to emanate a sense of knowledge and direction. "That's right," - the demigod told himself - "Argos hasn't seen this place yet. I'll have to show him around after I get settled in."
The imposing doors that seemed to pulse as the faux-lightning crackled within were open and the same grandiose interior design was once again in the sight. The dog, smart as a whip, rushed to familiarise itself with the world within these walls, knowing he'd be spending quite a bit of time here, while Brontes moved towards the set of beds Chiron's people had prepared for him: One for him, one for the spoiled dog, that was now far too big to share one with him, when he would ultimately crawl into his master's bed and lay claim to it out of habit, one Adam had never really bothered to correct. It was amusing.
Around the bed were the things that had stayed when he hadn't, including a particularly odd necklace lacing around ten coloured beads... He'd thought this thing was appallingly ugly from the very first day he received it, fourteen years ago. It looked like a hippie's wet dream. But it wasn't until he laid eyes on it that a few chuckles escaped his mouth. It, like this camp, though weird and ugly, was still home, after all.
It'd been four years since he'd even considered returning to this place. Most of his close friends had gone their own ways, and the remainder had moved on without him here. This glorified mausoleum marked the closing of the previous chapter of his life, and the opening of a new one: this was a fresh start, and it was finally beginning.
Looking around to inspect the premises a little better and ensure the two-year-old fur ball moving around the place didn't do something ungainly under the lofty stare of his father's substantial statue, Adam had finally begun to take in his surroundings, and the changes within.
Decided to write this as an introduction to the character, as it were. It is, however, an open thread, so those in the Zeus Cabin are free to join. Hopefully it was an enjoyable read.
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Zeus
Godly Parent
21
years old
Heterosexual
Sexuality
Single
Relationship Status
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Andrew
Out Of Camp
Offline
GMT
Tag me @magellan
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Post by Adam Brontes on Jul 22, 2017 10:37:46 GMT -5
[attr="class","picturecontainer"] [attr="class","theinformation"] Adam Brontes greek, twenty-one, Zeus . Adam has just returned to Camp from a 4-year journey, and is interested in reconnecting with people, to a certain extent. An adult now, the man has clear, strong ideas of who he is and what he wants and is, as such, not easily changed by the world around him or particularly willing to go above and beyond to attract attention. . The demigod can be described as an affable individual who enjoys poking fun at those around him - in good spirits, of course. This is a man who prefers to circumnavigate a mess rather than dive headfirst into it and so, one who will normally take less personal approaches to those that he deems more trouble than they're worth. Being on the older side of the Camp members, Adam is on a different emotional spectrum than most. A 21 year-old, his hormones are no longer raging quite as strongly as most teens' and, as such, a sense of emotional maturity follows, which may end up giving him the aura of an older brother. That said, the demigod is by no means against certain pleasures of life some might call temptations, namely alcohol and the occasional gambling (if there's a solid chance at a win). Though by no means a degenerate, these tendencies do make it so Brontes is rather unlikely to be a good role-model for the impressionable. . As with most children of the Sky Father, Adam is largely in love with himself, as well as a curious and free-spirited individual. Open spaces and the horizon in sight are often just what the doctor ordered, especially if a good book or an ice cold beverage are included. His interests are varied and range from adrenaline chasing and strenuous physical activities, to those of the soothing sort, including but not limited to intellectual pursuits. Reading does seem to be his favourite of the latter category. . As a counsellor of the Zeus cabin, being there to guide his half-siblings is part of his job description. The reality of things however, is that the man's dedication to this particular job is... let's call it changeable. . TROPESGentleman Snarker, Guile Hero, Combat Pragmatist, Cultured Warrior, Renaissance Man, Blue Blood. FRIENDSAdam is polite, knowledgeable, athletic, doesn't irritate easily and has an active sense of humour. As such, on a first instance, the man will likely be considered affable. That said, Adam likes the people he likes, and won't really bother with the rest. Assuredly not the kind to ignore or mistreat, but will actively avoid and distance himself from those he doesn't find interesting, or believes to be more trouble than they're worth. That said, the man is adept at figuring out soft spots and his tongue is particularly sharp. So, while he will be friendly to those he meets, whether they'll be willing to reciprocate these feelings is something else entirely. . ENEMIESAdam's a laid-back guy that's not likely to get involved with people he finds annoying or disturbing. As such, the idea of enemies is foreign to him, as he's likely to simply not bother with something as exhausting as actively hating/resenting someone. That said, the man is by no means the nicest person in the world and has a knack for teasing those around him, so it would assuredly not be unheard of him having mortal enemies. Contrary to his friendliness however, it is entirely likely that he will be the one to not reciprocate feelings of animosity aimed at him even if he does spot them, making things rather one-sided. | [attr="class","picturecontainer"] [attr="class","theinformation"] Arthur Drake roman, twenty, Mars . Arthur is a polite and respectful individual with a knack and a love for procuring things that are hard to get. A nice enough person in day to day life, provided you're not in business with him, at which point he's likely to show the snake within. This entrepreneur has no qualms with using every weapon at his disposal to ensure the upper hand in a deal and to ensure the other side of the bargain is kept, but is also of the idea that business is business and, as such, keeps this part of his life compartmentalised which means that what happens in that part of his life stays there. From his side, few to no grudges are kept, provided you're not in default. Drake has been known for keeping his end of the bargain, unless he believes the other side is trying to pull something. At which point the individual's motto lies not in getting mad, but in getting even. . Is currently residing either in Camp Jupiter's 2nd Cohort or his family home in New Rome, where he's lived most of his life. Content with his position in the social hierarchy in the Legion and is unlikely to pursue great recognition considering his dealings in the Camp's figurative underworld do require secrecy. . TROPESDeadpan Snarker, The Stoic, Combat Pragmatist, The Don. FRIENDSA polite and even cordial individual in day-to-day life, that will be nothing but respectful to those that offer him the same treatment. That said, any friends of his would naturally know of his activities as well as be aware of the fact that this is a man who believes in loyalty and respect above all, but also one with a bottom line that people should not cross. . ENEMIESCome one, come all. While Arthur will attempt to retain a friendly, or at least respectful interaction with those around him, he is fully aware that in the land of overgrown egos he resides in, white knights and law enforcers are a dime a dozen. As such, friction is bound to happen and, sometimes, a welcome activity. |
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